Designing calm,
HUman Centered experiences
Guided by empathy and curiosity, I explore how design and technology can create moments of clarity and connection in an overstimulated world.
Work
Research Projects
My research explores how technology influences human perception, emotion, and behavior. From generative AI aesthetics to digital well-being, these projects examine how design can make invisible systems and experiences visible.
Human-centered Game design DRG
"The time Patcher"
Time Patcher is a narrative simulation game exploring how modern digital work environments challenge our focus and well-being. Through playful interruptions like spilled coffee and pop-up distractions, it turns everyday frustrations into moments of humor and reflection.
Still working
Reproducing Beauty:
How Generative AI Image Models Reflect and Reinforce Western Aesthetic Standards.
Reproducing Beauty explores how AI quietly reproduces cultural ideals of beauty, prompting reflection on bias and representation in machine-made images.
UI/UX Design
We Eat
Inclusive dining app supporting users with dietary restrictions through reliable filtering, structured decision-making, and transparent information architecture.
Product Designer · Autumn 2025–Present · Collaborative Project
Joy
Pop Music Festival System
End-to-end visual identity and mobile scheduling experience for a student-centered music festival, integrating branding, interaction flow, and responsive layouts.
Visual & Interaction Designer · Spring 2025 · Individual Project
Pic2Playlist
Multimodal web prototype translating visual inputs into curated music playlists, exploring cross-modal perception and interaction design.
UX Designer · Autumn 2025 · Individual Project
Zone In
Inclusive focus tool designed with ADHD participants to reduce cognitive overload and support sustained attention through adaptive visual and timing systems.
UX Designer · Spring 2025 · Collaborative Project